![]() Starts as SC1 Medic, upgraded to durable 2nd-line specialist. ![]() Flamethrower is great anti-bio and anti-small. Has all "native" things, found in Editor: regen, stim, cluster bomb. starts as SC1 Marine, upgrades to Raynor's very durable and strong marine. - multiple changes in ranges, ROFs, sight, enemy seek ranges, etc.- all armor upgrades give also 10% of life, like Swann's side in Coop.underground Zerg artillery cannot attack Hover units. ![]() sniper shot, is autocast and has optimal autocast filters. Every side can BUILD hi-rate mineral harvester: MULE, Replicant (Replicate ability removed from it and given to High Templar Phantom Master, also can harvest now), Huge Drone (looks exactly like Drone, but very huge and can only harvest - as-is from editor).Feel free to play as Westwood fan, if You want :-) Every side has Mind Control and it can be used on any unit - feel free to play as powerful telepath.every side can build workers-builders of all 3 sides - feel free to play as who-you-want in any mission.some 1-step upgrades and researches are removed/added/changed.Every of 3-steps upgrades gives also some intersting things, see below.'cause of deadly bugs, which made game bad/unworkable/buggy As Blizzard does not seem to stop their all-the-time-development, If new bugs occcur, just use pirated version with cut-off/prohibited updates, or, maybe, somebody could advice way to launch desired version of SC2 core and resources, without any laws or rules violations? -=IMPORTANT NOTICE=- I've started this project after LOTV came.(author(s) of MR position it as GPL, in given license is written, that everything is allowed). So, I decided to redo by myself everything I think right. After 5-6 first missions I was deeply boooored of author's attempt of recreation THE ALL 1:1 as it was in 1997-1999, even the bugs! As it said in one ancient proverb, we cannot enter the same water twice, and recreation 1:1 is useless, in my point of view. history of creation: when I first saw Mass Recall - I was surprized and wanted to play it. concept: to give player full freedom with all units and abilities of all Starcrafts in Classic storyline campaign. Maps remake will occur later, if anybody or myself will be interested. This is campaign remake of Mass Recall assets. So, with other version of SCMR it may not work it POSSIBLE works in later builds of SCMR (with assets and maps) This mod is rework of FILE SCMR.sc2mod. Mod-only is workable in any Legacy of the Void build, including 3.7.1, with maps and other assets from SCMR 5.4.3. Create a shortcut or *.bat file with this command-line: "\Support\SC2Switcher.exe" "\Maps\Starcraft Mass Recall\SCMR Campaign Launcher.SC2Map" For me it is: "E:\games\StarCraft II\Support\SC2Switcher.exe" "E:\games\StarCraft II\Maps\Starcraft Mass Recall\SCMR Campaign Launcher.SC2Map" If all actions done right - executing this script or shortcut will run my version of SCMR. You MUST have SC2path\Maps\Starcraft Mass Recall Double-check to avoid SC2path\Maps\Maps\Starcraft Mass Recall or smth else like this. Copy folder Maps from this archive (unpacked) into SC2path. You MUST have SC2path\Mods with files SCMRcinematics.SC2Mod, SCMRmod.SC2Mod Double-check to avoid SC2path\Mods\Mods or smth else like this. Copy folder Mods from this archive (unpacked) into SC2path. unpack downloaded content wherever You want. It is all SC1 campaigns with all warriors from all parets of SC available simultaneously.įull mod with reworked missions: Just install the same way as Mass Recall, replace files, if necessary. FAQ This is remake of SCMR 5.4.3 SCMR.SC2mod file Ultimate recall is mod maps redone.
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